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Rt8vr8ttr
Artist/wannabe Game Designer :P

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Kripperz/Betelgeuse notes

Posted by Rt8vr8ttr - July 23rd, 2014


So, today I upload on newgrounds early prototype of Betelgeuse, that we temporary called Kripperz. At this moment many planned things is not realised, but we still develop this game, so you will see that features in next versions of game:

  • quests system (story and random quests)
  • inventory
  • RPG elements
  • perks/skills shop
  • global map
  • new bosses, enemies, weapons, items

Betelgeuse Boss

The main idea of this game is redefining genre of space roguelike (Starflight, Prospector, Approaching Infinity) in direction of furious, arcade top-down shooter.
Player will be travel on his spaceship and will visit planets and stations with random generated content. Big war had just ended and player is an mercenary of "Corporation" (temporary name), his main mission - find genetic human. Human as biological species disappeared as a result of war, now in galaxy live only artificial people, robots and some aliens; player is free to choose any job (as secondary quests) and go anywhere in galaxy for his searching of genetic human. 

 

Some in-work things:

 

5100866_140609967661_global-map.gif

global map with story quest flags

 

5100866_140609967462_quests.gif

quest menu screen

5100866_140609967382_tumblr_n8i2zr9d2R1sqpgx7o1_1280.png

skills/perks shop

 


Comments

Cool, didn't expect to see it here.
I died on this prototype just before I could collect that last top row symbol.
It was rather easy up to that level (I think 10th, didn't collect on the first levels) - not using grenades or the secondary weapon and always having enough money to refill health and shield. Until I ran out ...

I just played Kripperz. It's an outstanding game! I love seeing amazing games still being developed with Flash. Screenshots look great, love the UI. Keep being pro.